I was commissioned a title screen theme that was supposed to sound sinister and kind of like a dance.
I also re-uploaded my previous videos with some new magic applied on them, so they should sound somewhat better!
A theme for happy female character always ready for an adventure!
I was commissioned a celtic influenced, up-beat jRPG field theme.
Here it is!
I actually finished this one just in a couple of days, but afterwards I realized I should reserve more time for mixing as I was adjusting volumes many times after I had already decided it’s complete.

Wow, it’s finally over. Since last November, or so, I’ve had my hands full of work managing a music event over at http://www.rpgmaker.net to create a collection of RPG videogame music with other composers of the community.
The results turned out rather great, though, and I’m certain a lot of people will benefit from our work just like a lot of us composers will benefit from the visibility this album will bring to us. Basically we all created some RPG music of our own choice in a given timeframe and in the end the whole collection was put together by me and it was hosted on rpgmaker.net, so that it could be used by everyone for free in their non-commercial videogame projects.
You can download the music pack here: http://rpgmaker.net/musicpack/
You can also follow rpgmaker.net at soundcloud: https://soundcloud.com/rpgmakernet
I should also probably mention that there was over 130 submissions and only 36 of them made it to the final album. Practically, this means I had listen to every submission and provide feedback to every contestant. The reason why many songs didn’t make it to the final product was that they often lacked in the mixing and mastering quality and in some cases the composers didn’t verify to me they were the original authors of their submissions.
Generally, I think this event helped me out a lot too. I had to focus a lot in finding problems in the mixing and mastering of the tracks and describe these problems to other people. It was very challenging at times, but I was glad to notice that some works turned out really polished after my feedback. What I was really surprised of was everyone’s ability to cook off some really cool melodies. In other hand this was also very inspiring.
This is not the first time I’ve been arranging a music events at rpgmaker.net though, as it originally started out as me and NewBlack planning out some sort of music contests where everyone had to compose a described RPG theme. While that was fun, it didn’t really work out the ideal way or serve any rational purpose. Then at some point we thought it would be cool idea to collaborate and make a collection of rpg music as we noticed that there was many good composers around the rpg maker community - RMN Music Pack is the result!
There have been inquiries whether we’ll be creating another RMN Music Pack in the future, but right now my personal answer would be no. While this was a really cool event, there was some things that didn’t work as well as they could. What I’m talking about is rather mixing & mastering related again. Many submissions could have used a lot more polish in the volume details and hence making all the submissions to a coherent album with a consistent volume level was near to impossible.
Of course in a collaborative event this could be fixed with an increased level of communication, but with over 30 participants you can image how dramatically the workload will increase with every change I demand from a participant or another. In other hand I could just collaborate with a few people or release a music pack of my own.
So, I will most likely move on, and if there will be more RMN Music Packs in the future, they won’t likely be arranged by me. Though this doesn’t exclude the possibility of me being involved in any sort of future music packs in a way or another. :)
Hello peeps! I am opening 5 commision slots to raise funds for RMN Music Pack Event, but only 5 so be quick! Each slot is worth $7 and you can pay for as many slots as you want, but as soon as I’ve got 5 requests in total I will close the commissions. I accept paypal payments only.
Commission details:
You’re free to request any sort of non-vocal music, but I primarily compose videogame music and rpg music especially so.
If you’re a fan of music of such composers as Nobuo Uematsu, Yasunori Mitsuda, Miki Higashino, Michiko Naruke, Noriyuki Iwadare, Norikazu Miura, Hiroshi Tamawari, Yoshino Aoki, Shōji Meguro, etc, then we’re in the same boat!
I will begin composing the requested themes in January once RMN Music Pack project is over. After your song has been completed and you have confirmed to me that you’re happy with your track you will have all the rights to use it exclusively in any way you wish just for $7!
The payments of these requests will be used to support the composers of a free music pack we’re collaborating on at rpgmaker.net. For more information about the RMN Music Pack go here: http://rpgmaker.net/events/rmn_music_pack
Send your song requests to Happy@rpgmaker.net!
Commission Slots:
My first entry to RMN Music Pack: http://rpgmaker.net/events/rmn_music_pack/
A background theme for a city of thieves in a steampunk jRPG.
Well, here we go: another underground city theme. This one’s supposed to sound more oppressive than the song I posted here earlier.
This one’s also for a city of thieves and again I went with guitar! What can I say, I like my guitar to be there in this theme! I also used small gongs to make it sound underground like and to make a sound of something grand, like an established community of lowlifes. Tremolo, flutes and clarinets are there to bring the oppressive mood!
Hope you like it!
Theme for a jrpg underground city.
I posted a WIP version of this theme earlier, but I’m gonna call it complete now and move on!
Originally I started this song for Catharsis (a steampunk RPG) as a request. I started working on it thinking of an underground city of thieves. I used blues scale to bring some sneaky mood in it and I chose guitar as one of the main melody instruments because I felt like the short guitar strumming motifs felt mischievous and thief like.
When I added some of the more orchestral sections to the later parts, it kind broke out of the sly mood and entered next stage. I could’ve gone back here and rewrite the later sections, so that the song would’ve been more sustained, but I had already heard from my contact that she had originally been thinking of something more oppressive altogether, so I thought I’d just start a new song for her, but that I would also finish this piece for fun. So I just thought I’d let it flow like I originally wrote it and move on with my work!
The section structure isn’t as smooth as it could be, but this song served well as a practice piece.
Underground City Theme WIP:
This is a piece aimed to be used in japanese type RPG for an underground city of gnomes / dwarves or the like.
It still requires some fixes, like smoother transition to the part where the song turns into more orchestral as well as some more work and polish to the details and motifs of a couple of the instruments.
World Map Theme WIP:
This theme is aimed to be used on a world map view of a japanese type RPG. I may still add some layers of harmony to bring up the ambience.
Desert Theme WIP:
When I was creating this theme I was thinking of a japanese RPG type desert where adventurers love to roam searching for treasures. Similar to FF 12 locations!
The percussions and volume generally still need to be smoothed out a bit.
Videogame background music for town in Wild West ala Wild Arms style.
Hello. So, this is my first entry on this blog. I will dedicate this blog pretty much to my musical works only and you can find videogame songs I’m working on from here in the future. I have been composing music only for a couple of years, but I’m looking forward to doing it for the rest of my time!
If you want to follow my progress, for now you can do so here!
Currently I have signed up to compose original soundtracks for two amateur jRPGs, other one being a secret project which its developers don’t want to announce yet, and other one being a Final Fantasy VIII fangame. I thought it would be fun to try to emulate Nobuo’s style and compose a soundtrack which has the spirit of FF VIII.
Anyhow, I’m not exactly much of a blogger and you won’t probably find anything very literal or verbally rich from my blog, but I will post my songs here and some captions and commentary on them as well.
So if you are a fan of videogame music, then you might want to keep an eye out for this feed!
Oh and there are a couple of other projects I’m involved as well, but I will talk more about them in the coming updates.
For starters: you can also find me from soundcloud at: http://soundcloud.com/800mph
Third protagonist Otis Vasilakis.
Esmy’s Status Effect Portraits
Excuse me while I direct everyone back to this amazing post about proper armor for ladies.