Wow, it’s finally over. Since last November, or so, I’ve had my hands full of work managing a music event over at http://www.rpgmaker.net to create a collection of RPG videogame music with other composers of the community.
The results turned out rather great, though, and I’m certain a lot of people will benefit from our work just like a lot of us composers will benefit from the visibility this album will bring to us. Basically we all created some RPG music of our own choice in a given timeframe and in the end the whole collection was put together by me and it was hosted on rpgmaker.net, so that it could be used by everyone for free in their non-commercial videogame projects.
You can download the music pack here: http://rpgmaker.net/musicpack/
You can also follow rpgmaker.net at soundcloud: https://soundcloud.com/rpgmakernet
I should also probably mention that there was over 130 submissions and only 36 of them made it to the final album. Practically, this means I had listen to every submission and provide feedback to every contestant. The reason why many songs didn’t make it to the final product was that they often lacked in the mixing and mastering quality and in some cases the composers didn’t verify to me they were the original authors of their submissions.
Generally, I think this event helped me out a lot too. I had to focus a lot in finding problems in the mixing and mastering of the tracks and describe these problems to other people. It was very challenging at times, but I was glad to notice that some works turned out really polished after my feedback. What I was really surprised of was everyone’s ability to cook off some really cool melodies. In other hand this was also very inspiring.
This is not the first time I’ve been arranging a music events at rpgmaker.net though, as it originally started out as me and NewBlack planning out some sort of music contests where everyone had to compose a described RPG theme. While that was fun, it didn’t really work out the ideal way or serve any rational purpose. Then at some point we thought it would be cool idea to collaborate and make a collection of rpg music as we noticed that there was many good composers around the rpg maker community - RMN Music Pack is the result!
There have been inquiries whether we’ll be creating another RMN Music Pack in the future, but right now my personal answer would be no. While this was a really cool event, there was some things that didn’t work as well as they could. What I’m talking about is rather mixing & mastering related again. Many submissions could have used a lot more polish in the volume details and hence making all the submissions to a coherent album with a consistent volume level was near to impossible.
Of course in a collaborative event this could be fixed with an increased level of communication, but with over 30 participants you can image how dramatically the workload will increase with every change I demand from a participant or another. In other hand I could just collaborate with a few people or release a music pack of my own.
So, I will most likely move on, and if there will be more RMN Music Packs in the future, they won’t likely be arranged by me. Though this doesn’t exclude the possibility of me being involved in any sort of future music packs in a way or another. :)